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Microsoft Windows |genre = Role-playing |modes = Single-player |platforms = Mac OS X, Microsoft Windows }} ''Geneforge 2'' is the second video game in the ''Geneforge'' series of role-playing video games created by Spiderweb Software. Players create a character from one of three character classes and explore the game's 84 locations, deciding whether to ally themselves with one of the four factions or remain neutral. The game's plot concerns an apprentice Shaper and an Agent (whose name is Shanti), both members of a secretive sect of wizards who can create life by using their own life energy. They are sent on a mission to investigate a failing Shaper colony called Drypeak. When they arrive not all is well, the player becomes drawn into a four-way war which has been hidden from the outside world. The game's development was made more simple by the use of the same game engine to that of its predecessor, though extra dialogue was involved due to the presence of four factions rather than the three in ''Geneforge''. Video game journalists awarded both positive and average review scores, they were impressed by ''Geneforge 2'' ==Gameplay== ''Geneforge 2'' is a role-playing game where the player's choice of answers during conversations with non-player characters affects how the player is regarded amongst the game's four factions. The player character is an apprentice Shaper, a feared and secretive group who can create life.〔 〕 Players create a character from one of three character classes and explore the area surrounding Drypeak, a failing Shaper colony, solving quests and gaining experience. Each of the three character classes has a particular playing style and can approach tasks in different ways. Guardians are fighters who excel in standard combat skills, especially hand-to-hand fighting. They are capable of shaping creations, but have little affinity for magic. Agents are the game's version of rogues, and excel in spell casting and are capable of hand-to-hand combat. The Shaper is a summoner, capable of creating living creatures by using their own life essence. Shapers rely on their creations for protection. Players can also convince certain non-player characters to join them. The game is played in 45° axonometric perspective, movement through the game's environs is real-time, combat is turn-based. The game world is divided into 84 areas accessible through a world map. Clearing areas by defeating leaders or successfully traversing the terrain allows players to bypass those areas via the world map, reducing travelling time. The game uses an auto-map, each area is completely darkened and is revealed as the player explores, similar to the fog of war used in real-time strategy games. As the player completes tasks and defeats enemies they receive experience, leading to increased levels and additional skill points. The player character's skill points can be used to increase their statistics.〔 Canisters which increase skills or add new abilities are scattered throughout the game.〔 ''Geneforge 2'' offers a number of changes and additions over its predecessor. Three new creations are available to players: massive Drakons; telepathic Gazers; and acidic, decaying Rotghroths. Several new spells are available, such as Kill and Aura of Flames. The skill "Anatomy", which allowed the player to cause extra damage in melee combat, is replaced with "Parry", which has a chance of blocking incoming attacks. Also the spell "Dominate" which allows the player to take control of one of the enemies is replaced with "Wrack". The game engine itself, however, is essentially unchanged from the original ''Geneforge''. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Geneforge 2」の詳細全文を読む スポンサード リンク
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